I'm busy working on my blog posts. Watch this space!
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August 25, 2016
We just wrapped up production on a project which required us to create all the major cloud types inside of Unity. It was a challenging task with limited budget required as they have to perform well in real time. Our initial approach of using mesh and particles around t...
August 23, 2016
One of the super fun props we worked on for the ChronoBlade project.
Process- Built high resolution model > Extract Maps > Build / UV low resolution model for game.
Also set up the SDK for the animating panels.
Boom Disc in action
November 4, 2018
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September 10, 2016