

Bolt-on Armor pieces
Recently, we had the opportunity to work with our good friends at Gree on some high resolution characters. One of the tasks we were given...


3D Paint Time Lapse
We often get asked about how we go about painting a texture map that captures the spirit of the 2D concept yet works well in 3D. In this...


Black and White through Channel Mixer | Split Toning in Photoshop
StartFragmentIn print, toning is when we take a traditional black-and-white paper print and dip it in chemicals to change its color and...


Normal map flip Green(Y)
Depending on what game engine or 3D software package you use, the way in how these programs handle normal maps are often different. In...


Color Specular Map
Color Specular Map helps the overall richness of the surface. Specularity is the light reflecting off an object. It's essentially a fake...


Zero Rig Nodes
When creating controls for animators you do NOT want to freeze transforms on a control to “zero” it out. (See Image 01 - Below). This can...


Shader Glow
Every now and then we'll be documenting how we did something - sometimes it's to share a 'behind-the-scenes' and sometimes it's just so...