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Substance Painter - part 2

The game industry moves fast, the technology in modern games requires artists and studios to stay constantly updated. These days, many development house and AAA game studios use Substance Painter by Allegorithmic, making it the industry standard for Physically Based Rendering material authoring. At its core, Substance Painter is a procedural texture / material painting tool designed specifically for the modern PBR workflow. Surfaces in Substance are generated through algorithms, creating a realistic representation of natural elements such as wood, metal, stone, and others. On top of that, artist can also add non-destructive wear and tear to surfaces with relative ease. Previously, we did a b

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