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Puppet Rig

On this latest blog post, we would like to share some techniques on how we go about setting up the puppet style animation rigs. There are certainly many different ways and third party apps such as Spine or Harmony that work very well depending on your needs. For us, we normally do it in Maya or in Flash and Photoshop. This is Whobert, a little wizard mascot we created for a game entitled "Whobert's Path" by Grio. Whobert was entirely setup and animated in Photoshop and Flash. For facial expressions, we hand drew the different expressions but for the most part, we relied on the Puppet Wrap feature in Flash for motion, overlap, and squash-n-stretch. Here is an example of the wizard 's animatio

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