

Wade
The new basketball season is right around the corner! We have a few basketball fans here at [n] with one of the artists doing a quick sculpt of Dwayne Wade in between assignments. :D Front | Back Ortho


Odin
This is Odin, a character we built for a project by NPNF inc. Creative Director, Ryu Kawai was kind enough to let us use this super cool character to demo our animation. We kept the animation loop short at around 1 second or 30 frames since it was going to be exported into a game engine. One 'best practices' item that we tried to keep in mind was to limit any motion cycle to an even number of 30/60 frames. Joints on the beard, ponytails, and cape were made dynamic so our anim


Joint Based Facial Rigging
Recently, we had a little spare time to work on a small research project. We used a female character that we designed in order to see how far we could push the expressiveness of the 3D character with an optimized face rig. The face rig is made up of 22 total joints, with no blendshapes or correctives (hence no extra drawcalls). Here is a playblast of our character Mia, doing a standard take animation. The goal of this exercise was to see how far we could push the range of her


Uprising!
It's not everyday that we get a chance to work on something that holds such a special place in our creative hearts. Recently we were asked by Kabam to work on their upcoming Star Wars: Uprising game and we jumped at the opportunity! Female Stormtrooper If you haven't tried Uprising yet, download it here on the App store...you won't be disappointed! https://itunes.apple.com/us/app/star-wars-uprising/id921795947 Star Wars™: Uprising is the first Star Wars RPG set between Star W