

3D Toon Shade
G.I. Joe Renegades DS was definitely a fun project to work on. Admittedly, we haven't had a chance to watch a single episode of the show, however we do like the character design a lot. Kudos to the creative talent for injecting freshness into this long running franchise. The first thing we realized when we were trying to capture the look and feel of the show - we needed to put texture on the surfacing for fine details while still having hard shadows wrapping around the charac


Utilizing 3D in Digital Painting
The use of 3D is not to everyone’s taste, but in this digital age when so much painting is done on computers, the rift between the two disciplines is getting closer. More artists are finding themselves embracing both in order to achieve better results. This is true especially in production art, where quality and efficiency are equally as important. These days, I start most of my paintings directly in Photoshop. I create a rough sketch to frame the composition, and to see how


Character Study
We thought we'd showcase some of the work that our artists have been up to. Here's some recent work that our character artists created collaboratively in Z-brush and Maya.
Runtime
This is a little video capture from the runtime playable in Unity. Yes…it’s painfully rough around the edges…but it was an interesting experiment to see how fast we could create something and cobble it together ourselves…a couple of guys, part time hours, and some hacking and scripting in the dark….


Shader Glow
Every now and then we'll be documenting how we did something - sometimes it's to share a 'behind-the-scenes' and sometimes it's just so that we can keep a record in case our short term memories fail us... Shader glow adds the appearance of the blooming of light due to high contrast or strong intensity. By default, when you enable glow in Maya, the entire surface of the object glows equally – not too realistic. In most cases, you only want the specular area to glow and you can


Finalists
For our hero ‘Widget’, we settled on a few that we liked. We tend to incorporate 3D into the design/ concept phase once we’ve settled on a few options. We like to be able to tumble around our designs…just to get a better feel for them. These are a couple of ‘finalists’….


On the side...
We’ve been working on a bunch of different projects lately of different types and scales. It’s interesting since one day we could be learning about development on the iOS, the next day on Facebook, and then it’s back to working on something for a console. As fun as it has been, we still wanted to try and carve out a little time to work and experiment on a few prototype projects of our own. We thought we’d share one of them with you. We’ve heard alot about the Unity game engin


Thumbnails
We did a qhackload of quick design thumbnails for some of the characters we were going to build out. This is just a sample...


Outdoors Maybe...
Here's a quick render test of an outdoor environment...